from module import COLORS class Block: id = '' color = '' flowable = False # 可流动 fallible = False # 可下坠 collision = True # 可以碰撞 def __init__(self, x: int, y: int): self.x = x self.y = y def get_screen_x(self): return self.x * 20 def get_screen_y(self): return self.y * 20 class GrassBlock(Block): id = 'grass' color = COLORS.get(id) def __init__(self, x: int, y: int): super().__init__(x, y) class DirtBlock(Block): id = 'dirt' color = COLORS.get(id) def __init__(self, x: int, y: int): super().__init__(x, y) class SandBlock(Block): id = 'sand' color = COLORS.get(id) flowable = True def __init__(self, x: int, y: int): super().__init__(x, y) class StoneBlock(Block): id = 'stone' color = COLORS.get(id) def __init__(self, x: int, y: int): super().__init__(x, y) class AirBlock(Block): id = 'air' color = COLORS.get(id) collision = False def __init__(self, x: int, y: int): super().__init__(x, y) class WaterBlock(Block): id = 'water' color = COLORS.get(id) flowable = True collision = False def __init__(self, x: int, y: int): super().__init__(x, y)