import random from module import WIDTH, BLOCK_SIZE, HEIGHT from module.block import StoneBlock, GrassBlock, DirtBlock, AirBlock, Block # 生成地形 def generate_terrain() -> list[list[Block]]: world = [] ground_level = HEIGHT // BLOCK_SIZE // 2 for x in range(WIDTH // BLOCK_SIZE): column = [] height = ground_level + random.randint(-3, 3) for y in range(HEIGHT // BLOCK_SIZE): if y > height + 2: column.append(StoneBlock(x, y)) elif y == height: column.append(GrassBlock(x, y)) elif y > height - 3: column.append(DirtBlock(x, y)) else: column.append(AirBlock(x, y)) world.append(column) return world