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LXCsGame/module/block.py

70 lines
1.3 KiB
Python

from module import COLORS
class Block:
id = ''
color = ''
flowable = False # 可流动
fallible = False # 可下坠
collision = True # 可以碰撞
def __init__(self, x: int, y: int):
self.x = x
self.y = y
def get_screen_x(self):
return self.x * 20
def get_screen_y(self):
return self.y * 20
class GrassBlock(Block):
id = 'grass'
color = COLORS.get(id)
def __init__(self, x: int, y: int):
super().__init__(x, y)
class DirtBlock(Block):
id = 'dirt'
color = COLORS.get(id)
def __init__(self, x: int, y: int):
super().__init__(x, y)
class SandBlock(Block):
id = 'sand'
color = COLORS.get(id)
flowable = True
def __init__(self, x: int, y: int):
super().__init__(x, y)
class StoneBlock(Block):
id = 'stone'
color = COLORS.get(id)
def __init__(self, x: int, y: int):
super().__init__(x, y)
class AirBlock(Block):
id = 'air'
color = COLORS.get(id)
collision = False
def __init__(self, x: int, y: int):
super().__init__(x, y)
class WaterBlock(Block):
id = 'water'
color = COLORS.get(id)
flowable = True
collision = False
def __init__(self, x: int, y: int):
super().__init__(x, y)