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LXCsGame/module/utils.py

25 lines
766 B
Python

import random
from module import WIDTH, BLOCK_SIZE, HEIGHT
from module.block import StoneBlock, GrassBlock, DirtBlock, AirBlock, Block
# 生成地形
def generate_terrain() -> list[list[Block]]:
world = []
ground_level = HEIGHT // BLOCK_SIZE // 2
for x in range(WIDTH // BLOCK_SIZE):
column = []
height = ground_level + random.randint(-3, 3)
for y in range(HEIGHT // BLOCK_SIZE):
if y > height + 2:
column.append(StoneBlock(x, y))
elif y == height:
column.append(GrassBlock(x, y))
elif y > height - 3:
column.append(DirtBlock(x, y))
else:
column.append(AirBlock(x, y))
world.append(column)
return world